Raiding is a very important part of the Lord Of Ultima game. It’s important to understand how raiding works so you’re squeezing the maximum amount of rewards from each raid. The dungeon wiki explains everything we’re about to review here but we wanted to state in in a little more simple way with some real in-game examples.
The goal for raiding is simple: kill as many monsters as you can and bring home as many resources as you can. There are, however, several factors and things you need to understand to be able to do this in the most efficient way. The wiki has a chart showing you the number and kind of troops to take on each kind of raid, but what may not be clear is that while it’s important to take the minimum number of troops it’s also important no to take too many. There is a chart at the bottom of the wiki that does a little better job of helping you figure out the minimum number of troops. There are also several calculators around the internet that help you analyze your raiding results, but you probably don’t need any of them if you can remember the following rules:
1. Attack the dungeon with the right kind of troops
You can use any kind of troops to attack any type of dungeon, but you will always be more profitable if you attack with the right type of troops. The list below is taken from the wiki.
|Dungeon type||Troop Type|
|Sea||Artillery (War Galleons)|
Again, you can use any kind of unit to attack any type of dungeon but your raiding will be more profitable when the units you send are matched against the right type of dungeon.
2. Attack with the right number of troops
There is both a minimum number of troops and a maximum. Here is a real in-game example. The attacking city has 240,000 zerks and sent 3 groups of 80,000 each to a level 9 mountain dungeon. So far, everything sounds right. From the wiki we know that infantry is a match for a level 9 mountain dungeon and that we need to send at least 35,000 zerks and 80,000 is more than 35,000 so everything should be ok right? Wrong. We sent too many troops. There is a cap on the total number of monster you can kill so no matter how many troops you send you’ll only kill the maximum amount of monsters.
Let’s review the report from the scenario above.
At the bottom of the report look at our plunder capacity. We had a capacity of 795,690 but there was only 552,860 resources to carry home. What happened? We sent too many troops to carry back our resources. Each zerker can carry 10 loot so we sent about 20,000 too many, Let’s consider our result over a 24 hour period. The dungeon is a 4 hour round trip so in 3 groups of 80,000 troops each we will return the following resources in 24 hours:
Looks pretty good, but consider what can be done if we use what we know about sending too many troops and re-work our raiding parties. We can use the same 240,000 zerks but split them up into 4 groups of 60,000 which looks like about the right number to capture the maximum amount of resources. Here is the actual report. Keep in mind that the dungeon (at the point of this report) is a little more complete so there is a slight variance in the results (which is discussed in the next point).
Now you can see there is virtually no difference between the Plunder capacity and the total loot available. Lets look at the 24 hour result with our 4 raiding parties of 60,000 zerks.
So we would have missed a significant amount of resources over a 24 period. A simple adjustment to the size of our raiding party netted us significantly better results. Keep in mind that this raid is performed from a castle so we have enough commands to be able to create the number of raiding parties we needed.
3. Dungeons change over time
Dungeons have different levels of monsters. Each dungeon has 4 levels of monsters. As a dungeon gets older and more complete the monster level goes up. The significance of this is that higher level monsters can return more loot. What does this mean? It means that you need to keep an eye on those capacity numbers. Over time they will change and if you monitor them you can find problems and correct them. Keep in mind the goal is to have every surviving unit carry back some loot.
A successful raiding castle with nearby dungeons can produce more than the best balanced resource city which makes raiding a very important element in the Lord Of Ultima game. If you can keep these things in mind you will be a successful raider and always receive the maximum rewards for each raid.